Damage Estimator
This tool will calculate the damage distribution for a given attack by rolling the attack against an enemy with a certain AC 500,000 times.
Current num. calculations: 0
If things don't work, try reloading the page.
This tool will calculate the damage distribution for a given attack by rolling the attack against an enemy with a certain AC 500,000 times.
Current num. calculations: 0
If things don't work, try reloading the page.
To reset the current view/start re-rolling, press Alt+R.
If you want to create a random variable to use in your roll expressions that retains its value across all expressions, you can use up to one variable. Append %% and then an expression X=<roll> to create a random variable.
# Roll between 1 and 8 d6s
Attack: 1d20 %% X=1d8
Damage: Xd6
# Could also be written as
Attack: 1d20
Damage: (1d8)d6# Pick between 0 and 8 d2s to add to a pool,
# the contents of which are randomly allocated
# between attack and damage bonuses
Attack: 1d20+$ATKd2 %% $POOL=1d9 - 1 %% $ATK=1d($POOL+1)-1 %% $DMG=($POOL - $ATK)
Damage: 1d8+$DMGd2
Note that this applies to the entire roll.
Note that the first attack die will be used to determine critical success/failure